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A complete walk thru of the Multimedia Fusion 2/The Games Factory 2 interface.
A complete tutorial/walk thru on the TGF2/MMF2 image and animation editor. Discover the awesome power of the graphics editor built into the program.
Using and understanding the graphic libraries that come with TGF2/MMF2.
Getting your graphics into TGF2/MMF2 and the various objects you can use to display them.
All about scrolling the screen and frame!
Your going to learn from common scrolling to more advanced "Parallaxing" scrolling.
A classic and excellent tutorial explaining the basics of the INI file. The INI is an excellent choice for saving data between use of your creations. Really not a lot to say except a very complete rundown of the INI object and how to sue it. This tutorial has been updated for TGF2/MMF2.After reading thru this easy to follow tutorial you should be an INI expert.
This easy to follow tutorial will get you started building a classic catch the falling object game.
This easy to follow tutorial will lead you thru the creation of an autorun CD-ROM menu. A nice little introduction to the application building with TGF2/MMF2
A simple to follow two part tutorial on how to make a screen saver.
A great tutorial on game building! Build a 2 player pong game with scoring lives and defining controls. A must build game for people new to TGF2/MMF2.
In this tutorial you will learn:
How to set up the frame
How to make actions and events
How to assign movements to an object
How to produce a 2 player game
How to score and track the lives in your game. All in this one easy to follow tutorial.
The Active Object is the prime object in Multimedia Fusion. Probably all applications made in MMF2 have at least one active object.
In the earlier klik products the Active Object was the only object that you could draw graphics for, assign movements to, give alterable values to and in general do fun stuff with at runtime.
Today MMF2 offer quite a few objects that have the basics of the Active Object, but it’s only the Active Object that has the great and powerful Animation Editor.
Koobare has written a very unique and entertaining tutorial that is a bit different from other tutorials. With a name like SmellyClaw what can you say? Follow along this tutorial and get your own SmellyClaw.......
Highly Recommended!
"This is my favorite tutorial" -- Jeff from Clickteam
Globwars is a turn based game by Koobare.
Your going to learn a lot following this very long and indepth tutorial.
This game is pretty easy to build and your going to like playing the game when your done :)
Features:
2 Player turn based game
Scrolling playfield
You play a glob at war with another glob and they throw gernades at each other.
Its a classic turn based game similar to "Worms".
A developer could add some new weapons -- Create some new levels -- perhaps MOOClick it and easily have a commercial quality game ready to release.
Create a raining weather effect for your creations.
All sorts of effects and options built in. You are not just creating rain - you learn all about how to group events and activate/deactivate the event groups.
More weather effects and enhancement for your creations. Fall weather is fast approaching and the leaves are dropping off the trees. Will it be a gentle breeze or a full blown gale? Its your creation you decide.Then of course it turns colder and snow will fall and pile up.
Its another one of Koobares complete tutorials that will really get you into the depths of Multimedia Fusion.
NOTE - The tutorial refers to "Gwerdy movements" those are the same as the Clickteam movements included in recent downloads. Get the lastest update for the product and you are good to go.
What type of tutorial is it? ... well 1/2 animation 1/2 advanced eventing.
Here is how popcorn describes it
"Have you ever tried to make a platform game, but given up on the fact that you just aren't good enough with the graphics?.......I am not going to learn to draw animations for my games when I can use the event editor to make the animations for me."
Welcome to the game creation tutorial and thanks for reading. I will step you through the creation of a complete game from concept to final release. This tutorial is more than just instructions to build a game. It can tell you about why things are done that way and what is going on behind the scenes.Program: MMF2
What you will learn in this tutorial:
- to build a one level game with MMF2 that has a menu, scores, lives, autonomous enemies, scrolling, particle effects and more
- to work in the event editor
- to work in the level editor
- understand how most things work in MMF2
- solutions to some common problemsView Online:
http://www.clickteam.com/website/tutorials/bermuda_triangle_1/bermuda_triangle_1.html
This will be a simple, yet satisfying, game. Our player has to defend the castle of Haylenscalf by shooting hundreds of arrows into the direction of incoming enemies, soldiers of Evilian the Dastardly, obsessed with storming the fortress, no matter what the cost. In this version of the game you won’t find a crystal clear objective to achieve – you just shoot down more and more enemies and they just keep on coming, multiplying your score until there’s just too many of them to hold the fortress.
Enhancing your creation with a great title screen menu.
Enhancing your creation with a great title screen menu part 2.
In this tutorial we will create a nice-looking “Lander” type of game, with a speeding spacedroid trying to land on a roof of a tiny house. We will use a few counters, active objects, object groups and event-grouping techniques to achieve a great looking and good-playin’ game. During this tutorial we will create our own custom movement.
An extremely well commented platform engine that utilizes the Platform movement object.
A game in the style of the classic Missle Command game. The file is broken up into 3 sections and its extremely well commented. You are sure to learn something new or a few new tricks or tips from Chaos.
A classic fighting game. A very well commented example file and a good start on building your own Street Fighter type of game.
Build a full featured word processor application.
This tutorial is a very good in-depth introduction to objects inside Multimedia Fusion that are useful for application development.
This in-depth tutorial will lead you thru a very complete project making a video/media player in Multimedia Fusion.You will go over some topics like the global event editor, custom application menus, and how to display the videos in different modes.
This tutorial is HUGE and should be done after you have a grasp of the basic MMF interface.
Ever want to build your own operating system?
Well here is a fake one you can build with Multimedia Fusion!
An advanced tutorial on saving and loading data.
You should be comfortable with TGF2/MMF2 before trying this one -- More then comfortable as it dives right into advanced eventing and complex syntax.
This tutorial uses multiple array objects and the blowfish encryption object to save data. The player can then reload the data and continue the game where they left off. You will also learn a few isometric game concepts along the way.
An advanced tutorial/demonstration of a custom platform movement system built in TGF2/MMF2. This is a very good explanation and tutorial on how to create a custom movement engine. You will learn a lot from following this easy to read tutorial.
A complete MFA file is also supplied so you can examine the code while you read the tutorial.
Double jumps, moving platforms, keys and doors, springs.
Really everything a platform game could need.
Create a dialog system in MMF2.This tutorial shows a multi-character dialog system with some special effects.
A very complex and complete trivia game engine.
Download Contains - PDF - template MFA - compiled game
An interactive self running presentation to explain how to use fastloops in your own creations.
How to setup you mmf file properties, and design layouts for making applications that will work regardless at what resolution a user has their windows OS set at.
Video and MFA source file
So you want to make your very own online game? Well, with Multimedia Fusion 2 you can do just that. MMF2 comes with a nifty little extension called MooClick. This extension allows you to host or join a server, and then send and receive messages to/from that server (or to/from the players joined to that server). Using these simple baselines, we can create our very own online game. This tutorial will cover the basics - we will create a small little play area in which people can move around.View Online:
http://www.clickteam.com/website/tutorials/Making%20a%20Game%20with%20MooClick/Making%20a%20Game%20with%20MooClick.html
Ever want to have your games use an internet based high score system?
Well today is your lucky day! That’s exactly what this tutorial and script package can do! Lets go over the number 1 requirements for doing something like this.
You need a web server with PHP and mySQL on it.
Do you have one? Great Lets Go!
See the PDF before you open the MFA file - You need to install a couple extensions.
Space Corsair is going to be a simple shoot 'em up game, in which the player controls a single battle-hardened starship. This also has a simple slow motion bullet time effect. Written in an easy to follow Koobare tutorial style thats fun to read and fun to build.
The Multimedia Fusion Runtime
Info about creating stand alone file with MMF
Registering ActiveX controls
Using MMF on large screen resolutions
The objective of this tutorial is to show how to develop artificial intelligencealgorithms to be used in Multimedia Fusion applications.
This tutorial series is designed to get beginner's to Multimedia Fusion 2 up and running, creating their own games. By the end of series you will know all the basics and will have created your own your own Game of "One Player Pong." The series is presented in chronological order. Instructor: Jackson HinesExternal Website:
http://www.atomicstud.com/tuts.php
Information/tutorial about using the Phizix Chipmunk Extension in MMF. This will allow you to introduce some physics properties into your creations.
Video Tutorial Link:
http://www.clickteam.com/website/tutorials/Multimedia_Fusion_2_-_Physics_Basic_shapes.wmv
http://www.clickteam.com/website/tutorials/simple_chat_series.zip
NOTE -- The server this tutorial reffers to maybe offline. You will need to find a new MOO server to connect to. You can check with www.klikfarm.com They may be running a MOO server.
This is the complete series of 4 video and PDF episodes leading you thru building an advanced chat room with MooClick.
Danny Boyd made an excellent Lunar Lander game for the 20 event contest held at the Fusion Developers website.Download his game and explore the events.
You need to have the full version of MMF and the bonus packs to open this file.
Don James made an excellent shooting game for the 20 event contest held at the Fusion Developers website.You can open this file in the demo version or full version of Multimedia Fusion.
Another Fusion Developers 20 event contest entry and the grand prize winner! It has spread all over the internet and was a big hit.
Download it now and check out the amazing and creative work Adam did.
Coding by Nick
Graphics by Gamesare
A well documented scrolling space shooter game with multiple enemy types, explosions and packed full of game play action.
Any version of MMF or TGF can open this file - even the demo versions. The graphics are also free to use in your own commercial creations.
Fully commented tic tac toe game where you can play against the computer.
A classic snakes game!
Open source and ready for you to explore.
A very nice and professional presentation example.
For people wanting to use MMF/TGF in place of Powerpoint this is what you want to check out!
Breakout from simple to advanced.
Certainly you can learn many tricks from Chaos in this nicely commented example game.
Use Arrow keys to move. Tap arrow twice to sprint, Z to jump, Z in mid-air to double jump. X attacks in the direction of the character. Counters have been displayed so you can see how dashing triggers work.
This uses the Platform movement object so you will need to have the latest updates and bonus packs installed.
There is also an advanced version included with even more tips and tricks!
Fully commented Loderunner game.
There is even some interesting AI techniques on frame number 3 which may give you some good ideas on how to implement your own AI in your games.
Complete and complex game.
A very nice and complete target shooting game.
Game number 2 in the Professor Click Brain Games!
This is a complex game involving the player racing a computer controlled opponent to solve a series of math equations.
Game number 3 in the Professor Click Brain Game Series!When the game starts you simply click the right colored button as indicated by the text. Sounds easy but gets confusing!
Check out the events and see how its done.
From the Fusion 2 Developers 20 event contest.
Can you imagine a real time strategy in only 20 events?
No me either... wait here is one and its amazing!
Fully commented.
From the Fusion 2 Developers 20 Event contest.The time for fast racing and dangerous circuits. In this game you must race your hover car around the track for a set number of laps. The amount of laps you must do depends on which cup you are racing for.
Your car will explode if it hits an obstacle or comes to a halt.
There are a total of 9 cups/challenges in the game. There are 6 tracks to race on and each cup/challenge provides slightly different rules ranging from the amount of laps you must do to the car you race in. Maybe even the track will be modified in the challenge.
Fully commented for your enjoyment!
Video poker game.
I created this during the MMF2 beta tests and its not completely bug free but its an interesting demostration of a game to look into.