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#90386 - 05/11/08 06:58 PM Parallaxer beta 3!
Andos
Clickteam


Registered: 06/29/06
Posts: 1558
Loc: Århus C, Denmark
Parallaxer beta 3

New in Beta 3
  • Animation support
  • Load external images
  • Attach objects to the parallax effect




About the new stuff:
Beta 3 has support for nice animations now that you control manually from the event editor. The reason why I didn't add stuff like "animation speed" that changed the frames automatically is because I feel it would be too limiting. With this metod you can change the current frame to the result from a sine function or whatever you like.

The Load Image action can load an external image from a file and either append it to the animation or remove all the other and become the only image.

There is also an incredibly useful action to attach objects to the parallax-effect like attaching the windmills to the landscape. That way they move with the landscape as you would expect them to completely automatically so you don't have to worry about figuring out a scroll-coefficient for them. Have a look at the events in the different frames.

The attach-feature even works when stretching the object, so you can make really cool 3D effects. Have a look at the disco floor example. It looks like the camera moves up and down while it moves sideways. Really gives depth to the scene.

Download Parallaxer - Beta 3
Download example file - 3.2 MB

Some graphics taken from http://www.cgtextures.com and google image-search

Note 1: This was designed for software mode. It runs somewhat OK in the HWA beta on my machine but it is not close to optimal. When HWA is out, I'll try to make an optimized version.
Note 2: To remove a v-sync glitch I switched mode to DirectX in the runtime for the example file. If it doesn't work well for you, just switch back to standard display mode.
Note 3: I tried hard making this new version 100% backwards compatible with beta2 so you shouldn't have any problems loading up your games made with beta2.

If you like my work and wish to support it, I have opened up for donations on my website (in signature)
_________________________
www.andersriggelsen.dk
~ May the parse be with you

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#90409 - 05/11/08 10:22 PM Re: Parallaxer beta 3! [Re: Andos]
kungsangun


Registered: 07/03/06
Posts: 154
Loc: Tallmadge, Ohio USA
After viewing the example included for this extension I am compelled to pick up my jaw and commend Andos on this wonderful extension to MMF2. I primarily write applications with MMF but can see the tremendous potential here. Andos, would you consider writing a "Dummies Guide" to using trig functions? You show a masterful understanding of them as it pertains to game use. Also what insight can you share about creating the graphic objects for use with parallaxer?

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#90422 - 05/12/08 02:10 AM Re: Parallaxer beta 3! [Re: kungsangun]
Alonso


Registered: 07/02/06
Posts: 417
I can't see it properly: for some reason, I only see a white background and some lines. I've done everything I was supposed to do and unfortunately don't have the time to take screenshots. I'm running windows xp sp2 on a macbook with bootcamp.


Edit: Ah. I was running windows on 16 bit colour mode. Changed to 32 bit and it now works. Is this normal?


Edited by Alonso (05/12/08 02:17 AM)
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#90440 - 05/12/08 05:11 AM Re: Parallaxer beta 3! [Re: Alonso]
DJFuego


Registered: 07/01/06
Posts: 1124
Loc: UK
FREEKIN' COOL! How come you haven't bothered with a real 3d engine Andos?
I don't know wether this is a bug with your object or MMF but if i set an event to move Y+1.5 pxls when up is pressed and - 1.5 down is pressed it only works on the up arrow press.
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Ross

RAMRAIDERSOFTWARE

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#90442 - 05/12/08 05:25 AM Re: Parallaxer beta 3! [Re: DJFuego]
Andos
Clickteam


Registered: 06/29/06
Posts: 1558
Loc: Århus C, Denmark
 Originally Posted By: DJFuego
How come you haven't bothered with a real 3d engine Andos?

I already have ;-) Just not in MMF2 hehe. (Working on a 3D Tower-Defence game in C#)

DJFuego: Positions in MMF are integers. You cannot add floating points values to them as MMF will either just ignore it or round the value. Same goes with most extensions. If you still want to use floats, then store the position in alterable values and then always set the position of your object to int( the alterable value )


Edited by Andos (05/12/08 06:41 AM)
_________________________
www.andersriggelsen.dk
~ May the parse be with you

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#90450 - 05/12/08 06:13 AM Re: Parallaxer beta 3! [Re: Andos]
eceva


Registered: 02/14/08
Posts: 210
I like this \:D

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#90452 - 05/12/08 06:29 AM Re: Parallaxer beta 3! [Re: eceva]
workshop2


Registered: 07/04/06
Posts: 210
Amazing! I LOVE IT!
_________________________
Simon Colmer
http://x-volt.com
Webit 2.0 out soonish http://x-volt.com/webit2.0
BETAS NEEDED

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#90477 - 05/12/08 08:36 AM Re: Parallaxer beta 3! [Re: workshop2]
Adam


Registered: 12/20/06
Posts: 615
Loc: England, UK
Awesome! ^_^ love the disco-example, that effect would look cool for a pseudo 3D RPG battle \:\)
_________________________
www.Gamebuilder.info


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#90531 - 05/12/08 03:32 PM Re: Parallaxer beta 3! [Re: Adam]
Cocodrilo


Registered: 06/30/06
Posts: 1420
Loc: Sweden, Eskilstuna
Great!
The car examples are cool \:\) .
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Final stretch.

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#90534 - 05/12/08 03:46 PM Re: Parallaxer beta 3! [Re: Cocodrilo]
ClickerGuy


Registered: 05/30/07
Posts: 348
This is great! Thanks Andos!

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