Thanks for the comments.
Atom well at the momment, the primatives are essentially models that are completely compatible with the editor and my engine. So basicaly, its my own fileformat. But there only geometry objects, so so no animations, there purley for level creation.
So when i say release, yes in way but not somthing thats just compatible with MMF2, the for my engine "iceBox".
Basicaly, ill explain a bit.
iceBox is my 3D engine, when i say an engine, its OpenGL Lua modular/scripted based engine.
So, there will be a lua IDE and OpenGL but with 100's of commands and the full use of LUA for making 3D projects. The 3D editor you see is one of the tools ive developed for iceBox, where you can design your complete scene and then simply load it via the loadscene command.
LoadScene("scenename.ibs","myscene")
and then in your main render loop you simply call.
UpdateScene(myscene).
and your scene will show and then of course you have complete interactivity with that scene.
And for instance you can add an object inside your scene in the editor, and assign a custom entity to it with a name.
And then you can modify that particular object in the scene using the assigned entity.
Entity.Position(objname,X,Y,Z).
But as im not really ready to release it, i wont go into all the current feature list. Need more work yet!

Thanks
Andy