Hi guys,
Everyone here is correct from their own point of view. But you're each making points the other person doesn't really seem to care about.

Fernandolt, you can have parallax scrolling if you're willing to:
1) experiment to find a custom parallaxing system that works at a framerate you find acceptible. (as your example proves is possible)
2) Accept the fact that if you absolutely must have layered scrolling in you're game you won't be able to release it for as many phones. (for many of us, this is not a big deal.. we want to release a cool game for phones that can handle fairly modern 2d video games with scrolling and lots of moving oobjects.)
3) Accept the fact the you will never get as good of a framerate for your games on mobile if you try using the built in layers system. As you proved yourself, things will run much faster if you use tricks to create the illusion of layered scrolling. It's just the way the layer system is programmed. It's very convenient to use while makinggames, but its not optimized for cel-phones and likely never will be.
Burfelt, There are TONS of phones now that can easily handle layered srolling. Someday, most phones on the market will be able to handle it...its just a matter of time (sure it may be many years). Many of us want to make games for phones that can handle games, for peolpe who bought "better" phones that they chose to play games on as well as for calls. We might not be able to sell as many coppies of our game to celphone users, but we're not worried about that.
It seems to me, what Fernandolt was saying is that it seems to him that the layers system runs slower than it should. that perhaps it could be reprogrammed to run faster. He pointed out that on the SAME PHONE he has seen games run nicely with layered scrolling, but when he tried to reproduce it with MMF2's layers feature,it ran poorly.
The simple fact is that the games Fernandolt sees running so smoothly on his same phone were programed specifically for the phone, using lots of tricks to be as optimized as possible. Its likely impossible to match those games performance with games made with MMF2, which is designed to export to tons of platforms, but not optimized for any of them. Our best bet is to come up with clever tricks to simulate layered scrollng annd hopefully someday have special extensions made SPECIFICALLY for optimized mobile game making (like layered srolling and creating flipped versions of animations at load time.