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#166591 - 11/17/09 07:07 PM scrolling isometric example for netnija
uprize


Registered: 03/26/07
Posts: 1345
Loc: Sydney, Australia
This is a basic scrolling isometric example for netninja as discussed in this thread

You need the following extensions to view this example;
- Isometric Grid Object
- Background Images Object


Attachments
iso.mfa (229 downloads, build 248)

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#166594 - 11/17/09 07:16 PM Re: scolling isometric example for netnija [Re: uprize]
danjo


Registered: 06/30/06
Posts: 456
Loc: Vic, AUST
crashes - deletes frame.
what version did you make this with?
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#166596 - 11/17/09 07:26 PM Re: scrolling isometric example for netnija [Re: danjo]
uprize


Registered: 03/26/07
Posts: 1345
Loc: Sydney, Australia
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#166616 - 11/18/09 01:23 AM Re: scrolling isometric example for netnija [Re: uprize]
danjo


Registered: 06/30/06
Posts: 456
Loc: Vic, AUST
nice example
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#166642 - 11/18/09 05:59 AM Re: scrolling isometric example for netnija [Re: danjo]
netninja


Registered: 06/30/06
Posts: 512
Loc: Australia
Ohhhh my gawdd. I love you smile This is exactly what I was looking for. Thank you so much for taking the time to make it! I really appreciate it smile
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#166729 - 11/18/09 06:14 PM Re: scrolling isometric example for netnija [Re: netninja]
uprize


Registered: 03/26/07
Posts: 1345
Loc: Sydney, Australia
No worries mate. I have done so much isometric stuff over the last year or so, including making hills/slopes and stuff. But MMF really isnt the best tool for big resolutions so I am moving to another program instead.

You can optimize this much more though.
Right now it is always finding which grid cell its in and updating the image from that which is a waste.
The best way to do this would be to add a few extra events that detects if the BIO is too far off the screen if the user has scrolled and then position it on the other side and update it then. This means that only the BIo that move need to be updated and keeps CPU usage right down. This is the way my previous engine works but this example should explain the basics smile

Should I update this to include slopes and heights? Would people actually find that useful?
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#166730 - 11/18/09 06:24 PM Re: scrolling isometric example for netnija [Re: uprize]
netninja


Registered: 06/30/06
Posts: 512
Loc: Australia
For my game I was planning just one-height. However I'm sure many people would find heights and slopes very useful! It would be a complete engine that lots of people could use. I had originally planned multiple heights but I decided to change it to one for simplicity.

I did make a basic multi-height engine but the problem I had wasn't so much the code but the actual visualization. When I moved blocks up skyward it was sometimes hard to look at them and work out their actual position. What it really needed was dynamic shadows:

http://farm4.static.flickr.com/3031/2931958161_04e53f2f74_o.png

There's a challenge for you smile

Edit: Thanks once again!


Edited by netninja (11/18/09 06:24 PM)
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#166737 - 11/18/09 07:22 PM Re: scrolling isometric example for netnija [Re: netninja]
uprize


Registered: 03/26/07
Posts: 1345
Loc: Sydney, Australia
Ok floating blocks wasn't really what I was thinking, I was talking more about hills, like this: http://i24.photobucket.com/albums/c22/karczewski/DukeCuldeeFellMountainRailway.jpg

I will try to make an example over the next few days which will allow you to paint slopes to create landscape with hills.
Different height blocks are much harder to implement effectively, as the biggest problem is drawing the cliff face and layering, which is very limited using the background images object.
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#166739 - 11/18/09 07:34 PM Re: scrolling isometric example for netnija [Re: uprize]
netninja


Registered: 06/30/06
Posts: 512
Loc: Australia
Oh I see. Yes I'm sure slopes would be very useful smile
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Faerie Solitaire - Out now! Demo available too! Also on Big Fish Games!
www.Subsoap.com

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#166875 - 11/19/09 07:11 PM Re: scrolling isometric example for netnija [Re: uprize]
MikeR


Registered: 07/01/06
Posts: 37
Loc: New Jersey, USA
Great example. I've been working on a iso map editor. I've seen all your posts lauding the BIO but I could never get the scrolling right. Now Ive see what I've been doing wrong. Thank you. And an example with hills would be really great. Thanks again.

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#166892 - 11/19/09 11:38 PM Re: scrolling isometric example for netnija [Re: MikeR]
uprize


Registered: 03/26/07
Posts: 1345
Loc: Sydney, Australia
glad some people found it useful. Im working on slopes as we speak, but just a warning, the code is going to be pretty full on and is not for beginners.
Will try get it done this weekend.
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#185553 - 04/18/10 08:14 PM Re: scrolling isometric example for netnija [Re: uprize]
LordRichard2


Registered: 04/07/10
Posts: 21
Loc: Wi, United States
Could you include a step by step tutorial explaining what each step does when it's being made? I'm new to advanced loops and code, I know a lot but loops and certain stuff confuse me. The tutorial would be great for others to understand the extension and concepts rather than only ready comments in the event editor.
If it's too much work I understand, people aren't made of time.
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#185555 - 04/18/10 08:30 PM Re: scrolling isometric example for netnija [Re: LordRichard2]
uprize


Registered: 03/26/07
Posts: 1345
Loc: Sydney, Australia
I will go even one better, im working on an extension that does this for you automatically wink
I will post a public beta in a few weeks once I am ready to release...
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