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#166586 - 11/17/09 06:33 PM Re: Collision Help [Re: Sumo]
Sumo


Registered: 07/27/08
Posts: 133
you know what, I'm gonna take the noob way out and use 8 directions. It's actually pretty decent for collision and it works well with the 360 rotation. All I have to do is to send the players position when he's not colliding with a wall and he's holding the WASD keys.

Thanks anyway for your help guys. laugh

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#166687 - 11/18/09 12:00 PM Re: Collision Help [Re: Sumo]
Fanotherpg
Klikdisc Editor


Registered: 07/02/06
Posts: 1199
Loc: High Wycombe, Buckinghamshire,...
I was testing only game frame because whole game like for me isn't working.
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#166716 - 11/18/09 04:38 PM Re: Collision Help [Re: Fanotherpg]
Sumo


Registered: 07/27/08
Posts: 133
that's weird


Edited by Sumo (11/18/09 04:38 PM)

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#166717 - 11/18/09 04:48 PM Re: Collision Help [Re: Sumo]
Jamie
Clickteam


Registered: 06/30/06
Posts: 5128
Loc: UK
Originally Posted By: Sumo
and he's holding the WASD keys.

Thank the Lord!
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Jamie McLaughlin
Developer - AquadaSoft

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#166736 - 11/18/09 07:11 PM Re: Collision Help [Re: Jamie]
Sumo


Registered: 07/27/08
Posts: 133
what? WASD keys are better than arrow keys when using the mouse in my opinion :P

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#166740 - 11/18/09 07:43 PM Re: Collision Help [Re: Sumo]
Jamie
Clickteam


Registered: 06/30/06
Posts: 5128
Loc: UK
I agree! I was more referring to the "send the players position when he's [..] holding the WASD keys", rather than just sending it constantly.
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Jamie McLaughlin
Developer - AquadaSoft

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#166741 - 11/18/09 08:03 PM Re: Collision Help [Re: Jamie]
Sumo


Registered: 07/27/08
Posts: 133
that would be "lag-city" if I did that XD

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#166767 - 11/19/09 02:02 AM Re: Collision Help [Re: Sumo]
Jamie
Clickteam


Registered: 06/30/06
Posts: 5128
Loc: UK
You'd be surprised how many people don't realise that!
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Jamie McLaughlin
Developer - AquadaSoft

Click Convention 2010 - FusionWiki - Roundtable

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