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#164531 - 11/02/09 12:12 PM MMF Mobile Java Manic Miner Remake
scottige


Registered: 07/01/06
Posts: 112
Just finished my first MMF Mobile java game.

It's a remake of Manic Miner for the Ericsson k80oi but should work on any java enabled phone with standard keypad and 240x320 colour screen.

A bit rough around the edges but it works smile

http://www.auld-games.co.uk/?p=44
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#164532 - 11/02/09 12:36 PM Re: MMF Mobile Java Manic Miner Remake [Re: scottige]
DavidN


Registered: 06/30/06
Posts: 2607
Loc: Boston, MA, USA
Nicely done - it's nice to see a finished article come out of the mobile runtime! I'm still to actually get a phone on which of any of these can actually run, myself.

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#164563 - 11/02/09 04:03 PM Re: MMF Mobile Java Manic Miner Remake [Re: DavidN]
Shawn


Registered: 07/31/06
Posts: 1107
Loc: Nebraska, USA
Originally Posted By: DavidN
Nicely done - it's nice to see a finished article come out of the mobile runtime! I'm still to actually get a phone on which of any of these can actually run, myself.


Yeah same here. My cell phone is pretty awful.

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#164677 - 11/03/09 04:54 PM Re: MMF Mobile Java Manic Miner Remake [Re: Shawn]
melanj


Registered: 11/07/07
Posts: 8
Loc: Moscow
I congratulate.
I tested your game on nokia n81, looks perfectly,
But not playable because of the big lags. I think, if clean music from the gameplay frame, it will be better.

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#164756 - 11/04/09 10:18 AM Re: MMF Mobile Java Manic Miner Remake [Re: melanj]
scottige


Registered: 07/01/06
Posts: 112
I get the occasional frame skip on my Sony phone.

I think it's probably due to the amount of objects and events I have as well.

I never really coded it with mobile limitations in mind.

I certainly will next time laugh.
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#165181 - 11/07/09 05:42 AM Re: MMF Mobile Java Manic Miner Remake [Re: scottige]
AndyH


Registered: 06/29/06
Posts: 556
Magic on a phone!
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