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#164831 - 11/04/09 07:43 PM Re: OpenGl never Crashes [Re: SEELE]
Jamie
Clickteam


Registered: 06/30/06
Posts: 5112
Loc: UK
It's because dragonguy changed the title of one of his last posts in the thread.
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Jamie McLaughlin
Developer - AquadaSoft

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#164872 - 11/05/09 06:47 AM Re: OpenGl never Crashes [Re: SEELE]
Looki
Extension Developer


Registered: 08/27/06
Posts: 2636
Loc: Duisburg, Germany
OpenGL does have some serious bugs nonetheless. I think there even is a bug in the action menu that makes it remove menu entries every once in a while. It's horrible.
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Developer - AquadaSoft

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#164893 - 11/05/09 09:43 AM Re: OpenGl never Crashes [Re: Looki]
dragonguy


Registered: 04/03/08
Posts: 2879
Loc: RULE BRITANNIA!
It's not perfect but it's getting better and that's the important thing.
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#164897 - 11/05/09 09:51 AM Re: OpenGl never Crashes [Re: Fimbul]
dragonguy


Registered: 04/03/08
Posts: 2879
Loc: RULE BRITANNIA!
Originally Posted By: Fimbul
You always say it's a extension bug or a MMF bug every time your code doesn't behave like you expected.
That's not true, you not only never read this thread but didn't look at my code either.

The truth is in this thread I actually admitted that the first bug simply had to be me and even when told by another user that it's MMf2's fault, I woudn't believe him and that I still believed I was in fault and now it prooves that I was at fault and that I could detect it but coudn't detect what the actual problem was until later.

But this second problem with this App doesn't appear to be as simple as they normally are, beacuse according to my code it must keep displaying the terrain which it doesn't appear too, I have the latest version of my App with the first problem fixed & is zoomed way out if you want to see that.
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#164939 - 11/05/09 12:03 PM Re: OpenGl never Crashes [Re: dragonguy]
Fimbul


Registered: 11/21/08
Posts: 279
I was sort of rude with you because I was typing in overtime, so I'm sorry...

frown

you're right and I'm wrong [no sarcasm, by the way]


Edited by Fimbul (11/05/09 12:04 PM)

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#164951 - 11/05/09 01:13 PM Re: OpenGl never Crashes [Re: Fimbul]
dragonguy


Registered: 04/03/08
Posts: 2879
Loc: RULE BRITANNIA!
I forgive you, your only human, all humans are prone to errors.
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#164986 - 11/05/09 03:53 PM Re: OpenGl never Crashes [Re: dragonguy]
Andos
Clickteam


Registered: 06/29/06
Posts: 1558
Loc: Århus C, Denmark
Where there are bits, there are bugs.
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#166540 - 11/17/09 01:53 PM Re: OpenGl never Crashes [Re: Andos]
dragonguy


Registered: 04/03/08
Posts: 2879
Loc: RULE BRITANNIA!
This problem still hasn't been dealt with and I thought i'd give the latest version of this pretty basic app, as you might not be able to see in the app, the terrain only exists for 1 second and the water is uneven in some parts, sections of it are moved towards the right (at least on my machine).

Doe's anybody get either of these problems?


Attachments
3D World Engine.mfa (42 downloads, build 248)

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I'm the Original Dragonguy!

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#166570 - 11/17/09 04:30 PM Re: OpenGl never Crashes [Re: dragonguy]
Algul


Registered: 02/15/08
Posts: 185
Loc: Czech Republic
Here are my observations, hope it will help:
1) that green thing(grass) have hot spot in the middle=>Build TM loop will not register them.
2) line 11, setting color to blue and alpfa to 128 will remain in place even after you draw your water(everything that you draw after that will be blue, even terrain)
3) setting alpha to 128 for your water is not enough, you must enable blending
4) you are drawing your water somewhere off the screen(vertex1 have Z of 66)
5) "water is uneven", i dont know what you mean by that,but if you are reffering to few tiles in bottom right to be different colour then they should be, then i tracked it to binnary array that is not working as i would thing it should. CombineXY is returning odd values(combineXY(0,0) for you texture array is actualy 15 not 0), CombineXYZ works fine.

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#166584 - 11/17/09 06:27 PM Re: OpenGl never Crashes [Re: Algul]
dragonguy


Registered: 04/03/08
Posts: 2879
Loc: RULE BRITANNIA!
Thanks for that.
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