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#164619 - 11/02/09 11:16 PM Re: Scrolling / Platform Question Example File [Re: FVivolo]
MikeR


Registered: 07/01/06
Posts: 22
Loc: New Jersey, USA
Isn't the idea of having a virtual frame size so you can have a large scrolling area without a large frame.

The Help file says this "Virtual Width: Very useful for huge scrolling games: defines the virtual width of the frame. A large virtual width allows you to scroll on a large surface, larger than the frame itself."

Again I don't usually use this so I'm not sure.

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#164658 - 11/03/09 12:44 PM Re: Scrolling / Platform Question Example File [Re: MikeR]
FVivolo


Registered: 12/28/06
Posts: 194
Yes MikeR,

but the use -1 in virtual frame allow you to use a small background a little bigger of the window and frame and repeating during the scrolling proccess.

saving ram

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#164674 - 11/03/09 04:25 PM Re: Scrolling / Platform Question Example File [Re: FVivolo]
MikeR


Registered: 07/01/06
Posts: 22
Loc: New Jersey, USA
Sorry FVivolo

I was refering to UrbanMonk's post about making the frame and virtual frame size the same. I see the -1 makes it an infinite size but you still fall through the platform unless you uncheck 'Handle background collisions...' in the Frame Properties

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#164680 - 11/03/09 06:24 PM Re: Scrolling / Platform Question Example File [Re: MikeR]
FVivolo


Registered: 12/28/06
Posts: 194
yes MikeR,

That correct!!!

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