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#164512 - 11/02/09 07:46 AM Re: [Request] Alpha Text Object [Re: RickyRombo]
Pkeod


Registered: 06/30/06
Posts: 1020
MobileFont is basically TextBlitter with even less features. :V

Tell me... which other Clickteam employees impress you, and why?
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#164524 - 11/02/09 10:06 AM Re: [Request] Alpha Text Object [Re: Pkeod]
Nifflas


Registered: 06/30/06
Posts: 1923
Hernan: I'm displaying text all over my new game, sure, I can handle the workarounds you suggest, but I'd have to myself handle letter-sizes, iterate through stuff with fastloops to render text, handle word wrapping, etc.

Standard operations that are done all the time just need to be very convenient, I mean, I can with events make an active object cycle through it's animation frames and split directions up in segments of animation frames, but I still appreciate that I can just set an animation speed and direction and have MMF2 do it for me. Even the advanced user will often prefer a simple solution over an advanced bloaty one. C++ code is faster than MMF2 events, and Saira is as optimized as an MMF2 game gets, yet I'm REALLY pushing MMF2's limitations here.

I mean, one could argue the same about fastloops, that MMF3 don't need "for each" because spreading an ID and using fastloops works just as fine. A more advanced user will know that if you spread an ID over 100 objects and iterate through them, MMF2 will have to perform 100*100 number comparasions to select the object (every object per each iteration), so the CPU consumtion curve increases exponentially.

I don't like when people say this is the type of stuff that "beginners" need. This is about efficiency, I'm no beginner, yet this is an extension I'd love to have.


Edited by Nifflas (11/02/09 11:59 AM)
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#164613 - 11/02/09 10:05 PM Re: [Request] Alpha Text Object [Re: Nifflas]
netninja


Registered: 06/30/06
Posts: 512
Loc: Australia
I completely agree with Nifflas.
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#164614 - 11/02/09 10:07 PM Re: [Request] Alpha Text Object [Re: netninja]
UrbanMonk


Registered: 05/20/08
Posts: 331
Loc: Southern U.S.A.
Me too

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#164615 - 11/02/09 10:21 PM Re: [Request] Alpha Text Object [Re: UrbanMonk]
Hernan


Registered: 01/21/07
Posts: 134
Yah, me too. (Were you trying to convince me of something? Because I already agree o_O)

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#164631 - 11/03/09 06:36 AM Re: [Request] Alpha Text Object [Re: Hernan]
Nifflas


Registered: 06/30/06
Posts: 1923
Oh, sorry X) I guess I didn't read carefully enough and got the wrong impression of something somewhere...


Edited by Nifflas (11/03/09 06:36 AM)
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#164634 - 11/03/09 07:20 AM Re: [Request] Alpha Text Object [Re: Nifflas]
RickyRombo


Registered: 03/05/08
Posts: 2527
Loc: Planet Earth
Jeff is very helpful and has helped me personally with his high scores tutorial, Kisurgi is doing an excellent job on extensions and klikdisc, and JasonDarby has some really good books out... DT has helped with the conventions afaik...

Imho they all deserve a round of applause!
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#164790 - 11/04/09 04:01 PM Re: [Request] Alpha Text Object [Re: RickyRombo]
wizkidweb


Registered: 01/06/07
Posts: 690
Loc: USA
*clapping*
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#164803 - 11/04/09 04:58 PM Re: [Request] Alpha Text Object [Re: wizkidweb]
Nifflas


Registered: 06/30/06
Posts: 1923
Speaking of klikdisc, put this extension on one and I bet the entire community would buy a copy.


Edited by Nifflas (11/04/09 04:59 PM)
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#164833 - 11/04/09 08:01 PM Re: [Request] Alpha Text Object [Re: Nifflas]
MechaBowser


Registered: 06/30/06
Posts: 1761
Loc: Denmark
Sorry to jump on in the middle of the road trip but is this extension being made?


Cheers
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