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#163821 - 10/27/09 08:58 PM Sound problem TGF
Triclyde


Registered: 09/25/09
Posts: 8
I have a problem where whenever I compile a game on The Games Factor (v1.06 home version), There is this random bug that happens where one of the sounds will kinda "lock" the program and will keep looping slowing down the whole game, and will continue to do this until the program is closed and reopened. This problem happens to ANY game I compile and seems to happens randomly (sometimes it will take 30 seconds, sometimes 2 minutes)I have tried this with many games that use completely different sound files and it always happens. Did anyone ever run into this problem and is there a way to fix it? Thanks

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#163825 - 10/27/09 09:32 PM Re: Sound problem TGF [Re: Triclyde]
nivram


Registered: 07/11/06
Posts: 2624
Loc: Ashland, OR
This is what I have for "Sounds" in my library:

----Lost Sounds-
Common in TGF. You have to remove all sounds.

Q: I am using TGF. For some reason...after adding sounds, it will randomly rearrange the sounds where it sees fit. Then if Itry to fix them, it will put them back the way it wants. Then sometimes it will put an "R" in its place in the event list. It has done this on 3 computers of mine now. Why is this?

A: It is an old bug in TGF, and it happens when you drag and drop events with sounds. To correct it, you have to remove all the sounds in the events, and re-enter them.-----

So try to deleting the sounds and re-enter them on your program and see if it helps. Sorry. This may not help much.
Marv
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A decision making process is binary.

MMF2 Examples and games (open source).
http://www.castles-of-britain.com/mmf2examples.htm

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#163872 - 10/28/09 07:44 AM Re: Sound problem TGF [Re: nivram]
dragonguy


Registered: 04/03/08
Posts: 2879
Loc: RULE BRITANNIA!
I have used TGF1 for years and never got this sound problem, I think thats because I didn't copy sound events and just carefully picked which sound I wanted for each event from file or other game, it was an old habbit I eust to have which started with KnP.

But who should use TGF1 anymore, it's history, you'd be better off upgrading to TGF2.
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#163874 - 10/28/09 07:56 AM Re: Sound problem TGF [Re: dragonguy]
DavidN
Forum Moderator


Registered: 06/30/06
Posts: 3026
Loc: Boston, MA, USA
I remember having this with some TGF games, Triclyde, but it only seemed to happen on certain computers - perhaps there is some arcane conflict in the sound drivers that causes it. It's something separate from the "r" bug that nivram mentioned (which happened when you had a mixture of 8- and 16-bit samples in the game, as far as I can recall - could that be the cause of this as well?)

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#163882 - 10/28/09 10:20 AM Re: Sound problem TGF [Re: DavidN]
nivram


Registered: 07/11/06
Posts: 2624
Loc: Ashland, OR
DG. Maybe for this section of the forums you should downgrade to TGF1.06. Sounds like the old forums where every other answer was upgrade to MMF1.5.

Marv
_________________________
A decision making process is binary.

MMF2 Examples and games (open source).
http://www.castles-of-britain.com/mmf2examples.htm

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#163892 - 10/28/09 10:58 AM Re: Sound problem TGF [Re: nivram]
dragonguy


Registered: 04/03/08
Posts: 2879
Loc: RULE BRITANNIA!
I can't downgrade, I have TGF1 on my computer but it's demo and expired, we had Home Edition on mum's computer but mum's computer got a bug and everything had to be erased ages ago, I do not know the code for it and I doubt anybody else remembers.
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Email or PM me, all game related ideas & job seekers welcome, terms & conditions may or may not apply.

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