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Extension Development
Jump to new posts Re: Ini++ v1.5 Released by Fanotherpg @ 10 minutes 14 seconds ago

It start at 6:40 of http://www.youtube.com/watch?v=xUnrE9t3b24 and goes through this video http://www.youtube.com/watch?v=RhBy9mxto-M&feature=related ... Hope that it will help Jax. So I can understand that it's more secure than traditional INI
Multimedia Fusion 2 - Technical Support
Jump to new posts Help? OpenGL HUD? by Crazy_Ivan @ 11 minutes 34 seconds ago

Does anyone know how to create a HUD and possibly display a Weapon with OpenGL?
The Games Factory 2 - Technical Support
Jump to new posts Re: getting things to respawn after being destroyed? by nivram @ 20 minutes 48 seconds ago

Hi delta9857. In the same event as you destroy "something", create another "something" at the destroyed "something's" X,Y position. Marv
Extension Development
Jump to new posts Re: flash runtime/flash licence by Fanotherpg @ 28 minutes 30 seconds ago

He probably thought about this one But still if you would have access to several companies it would be great, and still only mochiads is awesome oppurtunity!
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: MMF2 Build #249 - Beta #9 by Fanotherpg @ 34 minutes 0 seconds ago

2 bugs in animation editor. If I create 3 additional animations and try to delete second one only all directions will be deleted and I cannot delete it so I had to copy all dirs and frames from last one to second one and then delete last one to move
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Converting U.S. Dollars to Pounds by MikeB @ 38 minutes 15 seconds ago

Ok, I think I can make a work around. Thanks!
Extension Development
Jump to new posts Re: release? by Fanotherpg @ 38 minutes 56 seconds ago

Last information were given at Click Convention 2009 check my signature for interviews with Francois and check his presentation.
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Handling <param>s in <applet> blocks by Looki @ 58 minutes 9 seconds ago

Try to use CommandItem$("parameter"). It works with Vitalize, so maybe it works with java applets too.
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: animations/actives cause FPS slowdowns? by camelman @ Today at 05:00 PM

You don't need an option to get the max number of frames, you put that in yourself. If the max number of frames is 5, use this: -Waterframecounter >= 5 + Set Waterframecounter to 0 Thus you have a "max number of frames" The frames hav
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: 3d style arcade Racing games by Shawn @ Today at 04:55 PM

Yeah you should be able to do this easily with the iso and mode7 extensions.
The Games Factory 2 - Technical Support
Jump to new posts getting things to respawn after being destroyed? by delta9857 @ Today at 04:48 PM

Hi guys, how would i get something to respawn after being destroyed?
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Handling <param>s in <applet> blocks by Hojimbo @ Today at 04:46 PM

Anyone?
Java Runtime Beta
Jump to new posts Re: [BUG] Paralax for java mobile! [BUG] Layers! by Burfelt @ Today at 04:32 PM

I'll recommend against using any type of frame scrolling in Java Mobile as most phones simply cannot handle it. I previously tried to get Adam's Street Wise to run on a mobile, but had to give up as the scrolling was happening at snail speed. The s
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: My software + Product Key by Shawn @ Today at 04:30 PM

Originally Posted By: Wra1thusI dont really want to mess with the registry mainly because I don't want to be liable if it fizzuks everything up. I think I have decided to MD5 + salt the comp-name and store it in the Windows/System32 (You think if MM
Java Runtime Beta
Jump to new posts Re: [BUG] Paralax for java mobile! [BUG] Layers! by fernandolt @ Today at 04:24 PM

The mojos adventure game in nokia 2660 (old phone - 128x160) has paralax and less than 100kb (.jar size), and it doesn't gets slow, if I use a spread quick backdrop it doesn't gets slow, it only gets slow when I use layers (with or without paralax
File Archive - Multimedia Fusion 2
Jump to new posts Re: Dragging camera issue. by camelman @ Today at 03:58 PM

XD; The file is temporarily unavailable...I'll try again later.. I've tried other methods for a dragging camera but the same thing happens with each one..my player starts shaking back and forth when scrolling..Are dragging cameras exclusively for f
Bidding Pool
Jump to new posts Re: Bid Request (Scanner Object) by dragonguy @ Today at 03:55 PM

Originally Posted By: DJFuegoThat's not very "Green" now is it Paper is white, isn't it? The Inks are black, yellow, purple & blue and printers themselves normally come in black, grey or white? Which leaves me at- what is "Green&
File Archive - Multimedia Fusion 2
Jump to new posts Re: Dragging camera issue. by N64Mario @ Today at 03:52 PM

So you want a trailing example? I have this example I found in my old files. Think it was made during MMF 1.5 days. Its a cca file, but it can be opened MMF2 no problem. http://www.megaupload.com/?d=BHQ3D2VM This example shows different camera scrol
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Directional attacks by Warmachine @ Today at 03:43 PM

yeah that would be pretty awesome. hopefully someone might read this and show some pity to the new guy!
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: My software + Product Key by Wra1thus @ Today at 03:34 PM

I dont really want to mess with the registry mainly because I don't want to be liable if it fizzuks everything up. I think I have decided to MD5 + salt the comp-name and store it in the Windows/System32 (You think if MMF created a file there it'd sh
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: animations/actives cause FPS slowdowns? by N64Mario @ Today at 03:33 PM

How am I supposed to make a counter determine the max value of frames of an object? for example if different water tiles had different # of frames for an animation, the counters max would have to be different. I don't see an option for 'set counter t
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Unnamed file was not found? by nivram @ Today at 03:31 PM

I never had Mcafee delete a mfa or application. Never changed the settings. This is strange. Marv
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Unnamed file was not found? by DavidN @ Today at 03:30 PM

Thanks for posting what you found, anyway... sorry that happened to you!
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Unnamed file was not found? by Shawn @ Today at 03:12 PM

Originally Posted By: BloxMasterI was able to retrieve the deleted files using a freeware program (only after batting Mcafee, naturally). I think Mcafee's use is wearing thin here, and I think I may try to get something less intrusive. (I have looked
Multimedia Fusion 2 - Technical Support
Jump to new posts Re: Restart the frame by Shawn @ Today at 03:09 PM

Originally Posted By: RabagastOriginally Posted By: nivramHi again. There is not a problem with using a lot of frames, plus it would less of a coding nightmare. I am using near 200 frames on one of my "Projects" and many more to go. It won'
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